Racial Quests
Storyline quests are here.Class quests are here.
Located in Qeynos Capitol District
You'll find those HERE.Located in Qeynos Province District
Barbarian racial
show questsBurning Blood (Gild Stonebreaker - Qeynos Harbor near Graystone yard door 845.19, -25.36, -63.20)
Gild wants you to avoid Graystone Yard and hints about a “burning blood”, “an untamed lass” named Marweth. There seems to be a major conflict between Dwarves and Barbarian youth while elders are in hiding.
- enter Graystone Yard: Herald of Rage
- try to find the elders in the tavern (821.32, -21.06, -137.25)
- then in the inn (871.19, -8.06, -130.34)
- then in the bank (908.37, -20.69, -104.34) and speak through the barred door.
- Speak to Gavin Seabreach (913.61, -20.73, -95.45)
Solving Violence with Violence (Gavin Seabreach – Graystone Yard 913.61, -20.73, -95.45)
You’ll learn that Marweth ever was a warrior, never defeated in battle. When she started to bring trouble, she was offered to go away and adventure and she went into Kunark then on Velious. The last place she went in with her companions was the Plane of War and when she returned, she was afire with the teaching of Rallos and his kin and started preaching her brethrens not to deny their inner fire. The teachings of Rallos Zek are forbidden in Qeynos and it goes against everything the elders did to erase the reputation of Barbarians being mindless brutes.
- Find Marweth near the docks
- On your way, you’ll attack poor random citizens (844.17, -25.54, -158.50 or 882.69, -24.93, -152.73)
- Speak to Marweth followers (914.04, -25.10, -153.22) and promptly defeat them.
- Marweth Wrathborn will then tell you that she’s not following Rallos Zek but his daughter Sullon and that no law in Qeynos forbids to speak what one thinks.
- Return to Gavin Seabreach.
Quellin’ the Hellion (Gavin Seabreach – Graystone Yard 913.61, -20.73, -95.45)
Speak with Gavin about the strange artefact from the Plane of War that Maerweth keeps near her. It could be the thing that makes people mad with rage. But could you break it? Perhaps the monks from Elddar Grove could bring the help of Quellious to you.
- Speak to Master Ruhe in Elddar Grove (755.88, -19.66, -392.04 ). He’ll bestow you the blessing of Quellious so you may be able to destroy the artefact of Sullon.
- Return to Graystone Yard and try to destroy the relic (918.06, -25.09, -153.56). Marweth will challenge you and feel an aura of peace surrounding you. When you accuse her of corrupting the qeynosians with Sullon’s artefact, she says that it only enhances natural feelings. Now that Rallos has fallen and Sullon ascended qith her brothers in his place, Marweth hopes to gain the seat of demi-goddess.
- Fight her and destroy the artefact, then banish her from Qeynos in the name of Quellious
- Return to Gavin Seabreach.
Dwarf racial
show questsMore Than Ale (Mav Boilfist - Qeynos Harbor near Graystone Yard 856.70, -25.43, -79.18 )
All of Greystone yard is going crazy. The fighting started so suddenly that she couldn't retrieve her family ale recipe.
- Enter Graystone Yard: Herald of Rage and recover the four recipe parts in and behind the bar across from the zone in.
- 867.06, -20.56, -126.96
- 876.32, -20.56, -128.39
- 860.70, -20.06, -125.93
- 870.18, -20.01, -135.44
- Return to Mav Boilfist who will be very happy to be able to once more brew it. She's very sad for your race who lost yet another home after Kaladim. At least in Graystone Yard we had a stone from Kaladim around... Perhaps, with a group of friends, we could retrieve the stone...
Problem is: only the Stormhammers can move the stone. A dweomer was placed on it to prevent any theft: only through the King orders, can the stone be moved. There is somebody of the blood of Kazon around, Bronlor, prophet of Brell Serilis. He's usually in Butcherblock but he came to the Temple of Life - Speak to Bronlor in the Temple of Life (NQ 506.34, -31.77, -185.06 ). He is, indeed, of the Stormhammer line but is not an heir to the Stormhammer throne. Sadly, it's not "a" Stormhammer that can move the stone, but "the" Stormhammer, the heir itself. Bronlor worked on a lineage book for the line, trying to trace it back to Kaladim in case the throne was retaken.
- Search the Concordium library for the book entitled "Stormhammer Legacy" (blue teleport, 709.53, 35.22, 141.52 ).
- Return to Mav who will start working on the book.
Putting on Heirs (Mav Boilfist)
While waiting for Mav to read the book, go help her cousin, Lerad, who is working with the Ironforge guild on the city improvements. There are structural imperfections in the walls and he could use some help.
- Speak to Lerad Boilfist in the shipyard (QH 943.83, -25.27, 105.86 ). He doesn't want innexperienced masons around, but we're dwarfs, and not a stone in the world can best us. He's been working with Antonia on the outer walls of the city but there are structural cracks in them, that could cause the walls to collapse with time or if an ennemy hits them hard enough and knows where to hit.
- Explore the cracks in the Province District while Lerad explores the Capitol District
- 971.91, -25.41, 122.23
- 984.03, -24.47, 130.13
- 899.32, -25.34, 82.55
- 993.01, -25.47, -3.40
- 1014.80, -25.48, -11.13
- 906.17, -25.32, 56.18
- 922.59, -25.46, 9.51
- 921.50, -25.51, 25.41
- 822.27, -20.99, 145.58
- 886.48, -25.49, -67.69
- 867.08, -25.46, -82.06
- 817.26, -20.29, -70.04
- Return to Lerad who admits he should have put a bit more faith in you. We dwarves have an eye for stonework and nobody can repair stone like us.
- Return to Mav to check on her ale and on the book. She heard about her husband Marv and wants to go in Baubbleshire to help him. Guess who'll go in her stead?
- Speak with Marv near the Baubbleshire (810.92, -21.01, -531.99 ). He's a bit hurt but nothing serious, but he's woried about Brelaine. Nightbloods are spawning a bit everywhere and they got jumped. She helped Marv get out but then she went back in alone.
- Enter The Baubbleshire: Vale's Shadow and defeat 6 Nightbloods.
- Rescue 4 trapped Baubbleshire citizens
- 911.88, -16.83, -489.95
- 898.35, -17.76, -490.54
- 879.93, -18.31, -435.81
- 860.23, -12.20, -412.22
- 816.17, -15.00, -452.85
- Find Brelaine (842.19, -18.96, -436.67 ). She's busy keeping the Nightbloods occupied while the gnomes finish working on a plan. You emotionnaly bully her into going out of the vale.
- Speak to Marv. Brelaine made it safely. That one has a heart of solid brellium and is heading to Willow Wood to help stop the gnolls there.
- Return to Mav
Will of the Stormhammers (Mav Boilfist) - reward: Ring of the Dwarf, Stone of Kaladim house item
Mav has worked on the tome and found out an important information: Brelaine is the great granddaughter of Kazon's first son and the only child of the line.
- Seek Brelaine near Willow Wood (807.44, -21.73, -551.50 ). While you're trying to speak to her about her lineage, a new attack on Willow Wood starts and she drags you in. Dwarves are those who understand tunnels the best, so we need to collapse them and make sure they stay collapsed.
- Enter Willow Wood: besieged hamlet and defeat 6 gnolls.
- Close the tunneling holes.
- 877.53, -18.50, -615.19
- 862.17, -20.34, -642.22
- 876.55, -16.84, -602.31
- Return to Brelaine who immediatly starts speaking about going to Elddar to help... She tries to avoid the conversation... In fact, she doesn't want to be the heir. But we're dwarves, and dwarves are supposed to do what needs to be done. We've lost a lot of our heritage but wys remain what we are. We lost our home, our King, and we're about to lose the one piece of history we still have, the Stone of Kaladim. We need to make sure we don't lose it too.
- Head to Graystone Yard and defeat 6 brawlers.
- Approach the stone of Kaladim (896.88, -22.37, -108.87 ) and watch Brelaine break the dweomer.
- Meet her in a room between Lucie Street and Karana Court (SQ 514.16, -17.01, 219.29 ). The Kaladim Stone is there. She doesn't want to be the representative of the dwarves.
- Assist to the meeting in her rooms. Dwarves are coming to petition Brelaine, asking that she takes on the role of Queen (Gretin, Ferana, Tyrma, Rekarn and Drakk). Councilor Harkold of the Circle of Ten comes in to relinquish his seat to her and support the petition... And Queen Antonia Bayle herself shows up to tell Brelaine that she should accept to become the Queen of Dwarves and that she will council her. Harkold becomes Brelaine's advisor.
- Return to Mav to tell her the great news!
Fae racial
show questsA Rocky Beginning (Guard Laelyth - Elddar Grove underground harbor 612.58, -35.79, -232.17)
Guard Laelyth is hidden and shouts a super secret message to you... A person of great importance is waiting for you in the Forest Ruins and you can reach her by using the rowboat.
- Take the boat (in the canal near Laelyth) to The Forest Ruins: A Clandestine Meeting by double-clicking the boat. You'll enter the zone on Blackfurl Beach.
- Speak to a shrouded fae under the tent (979, -26, -896 ). It's Queen Amree! She'll tell you that we, Fae, have enemies in Qeynos. She left the colony for the first time for a mission of utmost importance. Thrice Kelethin suffered damages and lives were lost. Thrice, we rebuilded. She decided that expanding to new grove would be the best even if some do not agree. Woods can burn, Faydark can suffer another destruction, but the faes will endure if they find a new grove to call home.
Antonia Bayle gave her permission to install a new grove in Qeynos. The Queen brought the sapling of a great oak, juvenile flower buds and enchanted loam but the loam has gone missing. Her trusted guard Eetu was carrying it and he disappeared. As you're more familiar with the landscape, you'll be needed to track the guard down. The flower buds house the spirits of the recently deceased faes and are very vulnerable. Haste is needed. - Search for Guard Eetu and the loam.You'll find his unconscious body just right of the path, behind a stone (1017, -21, -838 , double click it for your update).
- Follow the tracks into Willow Wood (Willow Wood gate is at 887, -14, -581 and enter The Willow Wood: Besieged Hamlet)
- Investigate the source of the tracks, which is up on a ridge behind the bank (788, -12, -637 ). You'll be jumped by three gnolls, kill them for your update.
- Return to Queen Amree on the beach in Forest Ruins (beware the gnolls when you enter Forest Ruins).
My Kingdom for Some Dirt (Queen Amree - Blackfurl Beach in the Forest Ruins: A Clandestine Meeting instance)
Queen Amree doesn't understand what value the gnolls could find in a crate of dirt. She doesn't know enough of the local politics nor the feud between humans and gnolls. She sends you to meet Jesenda, a human she trusts and who helped them a lot in the past
- Take the boat back to Elddar Grove.
- Find Jesenda in Elddar Grove near the dojo (746, -20, -353) and explore possibilities with her. Gnolls lack the skil lto do such a thing. It cannot be Antonia who would lose support if she failed in a publicly stated enterprise. It could be a wealthy citizen wishing to embarass Antonia. For the Fae, Queen Amree is trusted implicitly, but in Qeynos, there are divisions and Antonia dopes not rule alone but with the Circle of Ten, representatives of the various races elected when the city had no ruler. They were powerfull, but Antonia is starting to restrict their power. Faes would advocate loyalty in the Queen and it could be the true motive behind the theft.
Faes tend to prefer naivety and try to preserve their childlike innocence, but you compose yourself under pressure and Jesenda is impressed by you and your Queen. - Lead Jesenda to the Willow Wood, via the Willow Wood gate at 810, -21, -564 in Elddar Grove.
- Inspect the site of the gnoll ambush, up on the ridge.
- Jesenda takes off almost immediately following tracks. Assist her.
- You'll be jumped by an assassin at 810, -21, -641
- Watch for Rockpaw along the way!
- You'll reach another assassin who wil lcall gnolls at 878.62, -15.82, -586.96
- Follow the assassin trail into Forest Ruins.
- Collect the loam scattered in the area
- 931.76, -21.55, -571.29
- 974.32, -18.29, -648.04
- 969.67, -18.48, -665.40
- 966.84, -20.66, -699.63
- 969.83, -20.45, -703.42
- 976.50, -21.21, -733.32
- 1006.77, -21.01, -800.59
- 1018.24, -21.00, -812.67
- 990.36, -21.86, -817.70
- 967.08, -21.26, -811.58
- 955.88, -20.19, -811.15
- 966.25, -21.15, -789.17
- Return the loam to Queen Amree who is dismayed by the news of a possible enemy within the Council. She fears her decision to create a new nursery in Qeynos was bad. Our kin, the Wood Elves, could help protect it d we could send a message to the Circle saying we will not abide treachery. We will have to force ourselves to think like city-dwellers to find a way to trick them.
The Burning Grove (Jesenda - Blackfurl Beach in the Forest Ruins: A Clandestine Meeting instance) - reward: Ring of the Dwarf
Speak once more to Jesenda for guidance. The assassin showed to much ressources for her to involve herself more and she will only give councils.
She thinks you should try to detain and question the assassin, but if he's sent by the Council, he'll have magical weapons and concoctions. You don't know how to draw him out in the open, it's not a fae way to plot, but she knows of one, which involves deception: pretend you eliminated the threat and begin setting up the nursery but with ordinary sapling and flowers and leave them unguarded while watching from the shadows. The plot is poor, but the thief is relying on fae naivety and become over-confident.
You may speak to Guard Delin if you require extra-help.
- Place the fake grove flowers in Elddar Grove
- Pick up the flowers near Antonica's House of Pottery (712.78, -17.13, -277.28 ). They're house items that you'll have to move. If you loose a flower, Guard Delin can recreate some.
- Place the flowers and the trea near the vines, on the earth and not the rocks. They won't be clickable any more once they're placed on the right spot.
- 695.76, -16.32, -254.00
- 682.05, -16.63, -256.11
- 681.98, -16.77, -244.58
- Hide behind the ferns (671.83, -17.00, -241.60)
- An assassin will appear and you'll be able to catch him. Fight him and then question him. He'll beg for a clean death. He was paid to harass the faes trying to plant their garden and knew nothing of the fae child living in the flowers. He feals betrayed and names the one who paid him: Baron Kaedrin Ironforge.
- Return to the Queen who is surprised to learn you freed the assassin. She thinks Baron Ironforge will not dare to make further attempts of disruption now that he's unmasked but will speak about it to Antonia Bayle. She appoints you High Guardian and Protector of the Grove. You'll have to aid against any threats falling outside the means of the caretakers.
(thanks to Calthine from ZAM for the walkthrough help)
Froglock racial
show questsWind in the Willow Wood (Rupert Valorbound - Qeynos Harbor near Wastleview Hamlet door 714.30, -20.58, -101.91)
There never was a froglock in the Queen Guard and Rupert friends in castleview gave him the idea to do heroic deeds to prove himself. You'll give him the idea to go help repel the Gnoll invasion in Willow Wood.
- Go to Willow Wood: Besieged Hamlet with Rupert (he'll go as a pet, type alt P to have his window show). Speak to the guard Hargrove Leafsway to enter (806.57, -21.31, -561.28 ).
- Speak to the injured defender (815.42, -21.46, -576.88 ). This little fae couldn't reach the wounded with magical poultices. She'll give them to you and tell you to beware of the gnolls who are well organized.
- Defeat 6 gnolls.
- Deliver the medical supplies to Elise Windswood on the docks (829.35, -20.71, -758.37 ). She'll tell you that the gnolls have become adept at flanking defenders through burrowing tunnels under their feet. She'll suggest lowering the morale by killing the two gnoll champions.
- Kill Marblefist and Granitepaw near the entrance to the Forest Ruins (879.16, -15.86, -589.90 )
- Speak to the Royal Antonican Guard Cristyn Eregrove (817.67, -21.20, -573.29 ). She will tell you that the guards are only recruited once a year at the Hero's Tournament and leave.
What Ales Them
Rupert complains that we, froglocks, are overlooked as ever. Our history is full of deeds of valor, but it could be that nobody heard about them... The custom for the larger races is to tell tales of battles around ale so make your way to the Fish's Alehouse to brag a bit.
- Go to the Fish's Alehouse (QH 812.90, -23.27, 62.97 )
- Get a drink to Tom Sterling. To do so, pick the ale on the counter in front of the barman and bring it to the counter in front of Tom.
You'll be able to confirm that Mithaniel created a village of Froglocks out of frogs and that from them sprang the whole race. He also created the barbarians with his sister Erollisi, giving strength to them while Valor and Bravery were given to froglocks. Time to drink to Valor! - Buy a round to Leila Fleetfoot (same as above). You'll explain to her that you can coexist with ogres in Qeynos because we have bravery in battle but also bravery to forgive. The individual trolls and ogres who sided which Qeynos are not the ones who wronged us. She's impressed by our tenacity.
- Chat with Belle Madson (same as above). Rupert started braging about our fight in Willow Wood and she's happy to know you fought bravely and hope that what you did will allow her to go back to her house there soon. She expects no less of froglocks who are bringing out the best of everybody.
At that point a drunken human, Thomas Dedry, will start taunting you and being rude. he'll attack and you'll only knock him down. In fact he was turned down by a froglock lady and is a bit annoyed by frogs currently. - He'll be brought back to his room and the Guard Logan will pop up to sing you're praise and finish the quest.
Royal Recognition (Logan Camerus - QH Fish's Alehouse and Inn 809.02, -23.27, 64.84 )
Field Marshal Vishra heard of your deeds. More help is needed from you. A massive Nightblood demon is ravaging the Baubbleshire and undeads are everywhere in Starcrest Commune. As froglocks have an ancestral experience dealing with undeads, so our help would be appreciated. Blessed salt seems the best way to do it and you happen to know an alchemist selling some and you could bless it in the Temple of Life. Rupert will go into Baubbleshire while you will take care of warding the city against the undeads.
- Purchase 6 rock salt from Khalil'mun at the Herb Jar (SQ 663.60, -18.57, 243.14 )
- Bless the salt with a sprinkle of water from the pool in the Temple of Life. You'll need to go to the stairs near the water (NQ 532.96, -35.24, -183.53 )
- Place the salt around the entrance of Starcrest Commune (SQ 678.16, -19.56, 238.91 )
- Defeat the vengeful Spirit of Krys'lo at the gates of Starcrest (682.17, -20.37, 258.60 )
- Speak to Guard Logan Camerus nearby (677.92, -19.70, 220.50 ). All went well in Baubbleshire but Rupert refuses his next task.
- Speak to Rupert at the residence of Emilio Troust (655.58, -17.20, 187.99 ). The froglock is asked to evict a family that couldn't pay it's taxes which seems neither heroic nor just. The Qeynos Guard should take care of this but they don't have enough men to handle such cases. The father in the family said that the Coucil of Ten increased the taxes and he was left using his remaining money to keep his children healthy. But they are, indeed, breaking the law.
Rupert offers to pay their debts, but Logan says that it's past the hour for that. Rupert decides that the Royal guard is not for him in that case and decides to revert to his Froglock name. He is second seat to Master Waterhopper Greplip and his name is Ruppit. he attacks the guard. - Help Ruppit defeat Camerus. he'll break the fight and offer you a place in the Royal Antonican Guard. The deception was made to test your moral values. The family will not be evicted as Antonia is opposed to the tax increase and will not evict anybody until the Council of Ten can justify it is in the best interest of the citizens.
You refuse the offer to enter the guard, as you think your destiny lies beyond Qeynos.
Half Elf racial
Fire and Bite (Shireen Faren-Delnara - Elddar Grove near the bridge to Baubbleshire 716.24, -20.42, -447.00)
When you come near Shireen, she'll call you. Like you, she's an Ayr'dal, a half elf. Her mother is wood helf and her father human, and she got good from both sides. Her parents were taken by "doggy men" in Willow Wood.
- Enter Willow Wood: Besieged Hamlet and kill Rockpaw Gnolls
- Extinguish the fires
- 835.25, -19.06, -590.47
- 859.44, -19.50, -605.95
- 856.98, -19.99, -612.61
- 845.49, -19.59, -599.06
- 849.74, -20.75, -619.09
- 853.51, -21.06, -640.84
- Save Shireen's parents, Milo Faren and Lyssia Faren-Delnara, by killing their captors (829.62, -21.61, -657.36 )
- Return to Shireen. Her parents will tell you that it was challenging to show her how strong being Ayr'Dal is. Human courage and honor and elf empathy for life are a good mix bu tsome do not agree.
Rockpaw Digger Defeat
The attack came on a peaceful night until the moment when several townsfolk started screaming all at once. They jumped to their feet and saw gnolls running towards the house. Lyssa told Shireen to run while Milo was fending them off.
The gnolls were coming from the Forest Ruins gate.
- Enter Willow Wood and investigate the gnolls dig point (861.56, -18.97, -614.98 )
- Kill Rockpaw Diggers. Aggro one by double-clicking (874.65, -18.45, -609.60 ), then a bunch will spawn from the earth one after the other around that spot. You'll obtain an Ensorcelled Gear.
- Find a way to seal the tunnels by pushing rocks over them.
- 876.29, -18.23, -613.33
- 875.68, -16.87, -602.48
- 862.20, -18.87, -614.38
- 864.81, -19.23, -640.11
- Return to Milo Faren and report that the tunnels where burrowed mechanically.
Ayr'Dal in the Forest Ruins (Milo Faren) - reward: Ring of the Flirt, Navigated Travels house item.
Milo had heard rumors about gnolls in the Forest Ruins using machines but had dismissed them. It seems there were fact behind those rumors but they must have used a masking spell to hide them.
After looking at the gear you found, he recognises a spell component that cannot be found on Karan but exists in D'Lere and Ro, which means someone else was involved.
- Go to the Forest Ruins through the bells to locate the Rockpaw digging operation (996.84, -21.49, -677.92 )
- You will be jumped by gnolls. Kill them, then kill Grrosh the digmaster (987.36, -18.48, -664.06 )
- Read the note ("Ring humans sending more metal tools") and seek out the expected Rockpaw provisions on the beach sent by "ring human". Then destroy them (1000.99, -25.79, -902.66 )
- Return to Milo Faren to tell him that the gnolls were coming from the ruined castle and the equipment was brought by Blackfurl pirates. The notes points at somebody with Qeynos but the trail ends there
Halfling racial
show questsThe Right of Passage (Bungle Proudfoot - Elddar Grove near the bridge to Baubbleshire 693.63, -13.85, -419.02 )
Bungle Proudfoot will tell you about halflings. We're a noble race and most of us come from Rivervale, our original home, but Nightbloods have taken over most of the city. Their hatred for us is legendary and they sadly tracked us back to Qeynos. Bungle will ask for your help in the Baubbleshire. The Nightbloods of Rivervale are attacking! Go investigate.
- Enter The Baubbleshire: Vale's Shadow through the gate in The Elddar Grove at 814, -21, -530 .
- Kill five invading nightbloods. (Lamia do not update. Assisting the guards won't update the quest, but if guards help you after you engage, it works)
- You hear a cry for help! Where ever you are, it's from the hill to the East of the zone.
- Martha Picklenose is at 819, -11, -500 , and needs help escaping the nightbloods.
- Tell her when to run for the gate. You'll be jumped when you do.
- Speak to Martha, who is now in The Elddar Grove at 809, -20, -528 .
A Tear in the Curtains (Martha - Elddar Grove, 809, -20, -528 )
Martha wants you to help a gnome who is trying to contain the portals in the Baubbleshire to help all the terrified citizens.
- Find Rohn Tinkerton, who is in South Qeynos near The Concordium Tower at 657, -19, 150 , busy admiring the Concordium Tower and imagining how grand it would be if gnoms had worked on it.
- Meet Rohn just inside the Baubbleshire (827, -19, -513 ). He... er... brought "some help"... a cleaning bot. It is a bot specialized into cleaning portal magic, a Clockwork Ethere Containment Unit.
- Use the Clockwork E.C.U. to absorb the portal energy, one at a time. The Clockwork E.C.U. follows you like a dumb pet. Manipulate it into a portal. When you do it will automatically absorb the energy.
- Return to Rohn. When you do the device blows up and a Nightblood escapes. Kill it.
- Speak to Rohn again. Luckily, halflings are tougher than they look or it would have been disastrous for his hair... He will work some more on the "containing" part of the clockwork. Meanwhile, you should probably help with the fighting.
- Talk to Martha back in Elddar Grove.
Half a Chance to Help Others (Martha) - reward : ring of the Halfling
Martha sends you to help more trapped gnomes and halflings in the Baubbleshire. You won't get an update until they actually get to the gate, but you don't seem to have to escort them.
- Rescue Dondl Fuzzlecutter on the southwestern end at 884, -13, -439 .
- Rescue Yola Sindlefop on the southern end at 809, -5, -466
- Rescue Almin Jumroller on the western end at 909, -16, -474
- Rescue Algan Tinmizer on the southern end near the waterfall at 859, -12, -417
- Rescue Lyza Bethan on the western end at 896, -16, -530
- See what Rohn needs, back by the Elddar gate. He fixed the Clockwork E.C.U. so it's time to test it once more.
- Use the Clockwork E.C.U. to absorb five portals.
- Should you die, remember to pick up another Clockwork E.C.U. from Rohn.
- Return to Rohn. The gnome is very gnomish... he never worked on the "little detail" of releasing the energy once trapped... He will work on it and give the clockworks to the residents.
- Talk to Bungle Proudfoot in the Elddar Grove. He seems that the attacks started just after he came back from a pilgrimage in Rivervale. Right before he left, he was attacked by a group of very weak lamia carrying some glowing red stones. Bungle was tricked into carrying the stones back to Baubbleshire and so permitted the nightbloods to have an anchor in the vale. He'll bring the stones to the Concordium to try and reverse the damage done.
(thanks to Calthine from ZAM for the walkthrough help)
High Elf racial
Survival of the Fittest (Eireneith Alannia - Qeynos Harbor near Castleview Hamlet 694.79, -21.15, -87.30 )
Eireneith Alannia is very excited by the representatives of New Tunaria, known as Felwithe before the Age of Turmoil. The Queen Lenya Thex and the council decided to close off the city to preserve it from a second invasion from Teir'Dals and defend the laws of Tunare. The representatives are seeking strong Koada'dal to strengthen and replenish this new home and be reborn and ccepted as Renda'Dal once in the mother's embrace.
You'll need to prove yourself by going to Willow Wood and hinder the gnoll invasion, thus proving to the Fier'Dal and Ayr'Dal that we are supreme among elven kind.
- Kill gnolls in Willow Wood
- Return to Eireneith
Purest of the Pure (Eireneith Alannia)
Now that you passd the test, you should speak with the New Tunaria's emissary, Talthallas.
- Enter Castleview Hamlet
- Speak with Emissary Talthallas (746.94, -12.16, -97.52 ). He'll examine your features closely: height, weight, build, silken hair, wisdom, ears of average length, skin of appropriate complexion...
You don't approve of being ted like an object for purchase... He doesn't like how you address him, a pure blood Renda'Dal of New Tunaria, obtained through selective breeding, while you, Koada'dal are clearly below his race... But not unredeemable, like the wood elves, half elves and Tier'Dal. New Tunaria, for him, is were we belong, not the mundane city of Qeynos.
You'll decline his "offers" as you prefer to live in Qeynos, among other not of "our kind" and say you will stop him from converting citizens. - Return to Eireneth who is gone and left a farewell message to captain Gerafaltis. She's on her way to the docks with envoys from New Tunaria. Gerafaltis hopes you may be able to stop her.
- Speak to Eireneth on Qeynos Harbor docks (979.85, -25.56, 77.67 ). Tell her that Talthallas only means to keep Koada'Dal locked within New Tunaria, in a life of isolation, without being able to see her family and friends. He's preaching that "unless you're a high elf, you're nothing".
- The three Renda'Dal escort will attack you, proving your point
The Koada'Dal Paragon (Eireneith Alannia) - Reward : ring of the High Elf
Eireneith is back on her old spot, trying to stop High Elves from leaving. She's hoping that guards could kick Talthallas out but he will probably pretend the Renda'Dal who attacked us where disobeying his orders.
- Speak to Emissary Talthallas in Castleview Hamlet. He definatedly doesn't want to leave and will turn into a swarm of bats while letting his guards attack you.
- Follow Talthallas into the waterway (788.08, -21.06, -87.62 ) after he fled the scene. Renda'Dal activists and soldiers will turn aggro.
- Go trough the grate at the end of the waterway (820.58, -38.48, -111.56 ) to reach Talthallas Hidden Chamber and confront him. He's hanging from the ceiling in a corner (-7.85, -0.11, 6.45 )
- You'll ask what the plans of the vampire are. There are dissensions within the Circle of Ten and some sought a favor from the vampires: chaos, disruption and torn alliances. New Tunaria is in need of fresh Koada'Dal blood and those who will follow them will be turned and molded to become allies of the Mystmoore vampires within New Tunaria. Most Renda'Dal are not aware of the vampires presence. Some of the envoys currently in Qeynos are vampires but most aren't and the Circle of Ten will not stop them from coming to recruit, even if a single vampire is found.
- Destroy the vampires and kill Talthallas
- Return to Eireneith to tell her the truth: some vampires infiltrated the Renda'Dal but the immediate danger is gone as the leader was killed. She wants to let the truth be known but there's little chance of anybody believing it.
Wood Elf racial
show questsA Missing Brother (Trelly Greenthorn - Elddar Grove near the Baubbleshire 799, -21, -520 )
Trelly Greenthorn had to flee the Willow Wood when the gnomes attacked and last saw her brother when he was fending them off and telling her to run. She think he's dead and consider returning to Kelethin as she as no familly in Qeynos.
- Enter The Willow Wood: Besieged Hamlet
- Find Jendan Greenthorn. He's in the Inn (860, -20, 627 ), but surrounded by gnolls! Kill the gnolls
- Free him by pulling the switch on the floor in front of him, behind the counter.
- Speak to Jendan. It seems he was on a mission for the Tunarian Alliance, being one of the few knowing how to speak Gnollish. He got himself captured on purpose to be close to them and so able to get informations from them. They would have known an imposter without this ruse.
- Return to Telly.
A Poisoned Dream
While speaking to Trelly, you'll start to feel weird and fall. Trelly thinks you were poisonned.
- You'll pass out while speaking to her and zone into An Elddar Dream, where you're walking disembodied while Trelly is tending your unconscious body. Trelly tried her usual elixir but it didn't work and she has no clue how to cure you. At that point, she starts praying.
- A Dreamlike Figure, a tall and glowing High Elf, will appear in the doorway. Talk to her. She'll point behind you and you'll start smelling rosemary
- Gather rosemary of Growth (rosemary of health and rosemary of lucidity will spawn gnoll nightmares). You'll murmur the name to Trelly who will call for some
- Speak to the dreamlike figure again in the second room.
- Gather basil of Growth behind you (basil of purity and basil of spirit will spawn gnoll nightmares.
- Speak to the dreamlike figure in the third room.
- Gather sage of Growth (sage of Time and sage of Ages will spawn gnoll nightmares). Trelly will mix a pinch of all the ingredients and give you the cure.
- Awake from your dream by using the door next to the dreamlike figure.
- Speak to Trelly who'll tell you that she had to move you to the Tunarian Alliance building to try to cure you. You'll then realise that you had a vision of Tunare, the mother of Fair'Dal and Koada'Dal and that she's watching over you.
What Others Could Not Accomplish - reward: ring of the wood elf
Trelly Greenthorn wants you to speak to her brother Jendan who is now in the house of Elddar Tree.
- Speak to Jendan (653, 11, -387 ). He got some informations from the gnolls: they're preparing a second operation starting from the Forest Ruins: they're planning to dig a tunnel from there to the Capitol District.
He'll suggest speking to Colonel Belaridonis and warns you that he has some contempt for anybody who is not Koada'Dal. - Reach the Forest Ruins through the bells and speak to Colonel Belaridonis near the gates (886, -12, -557 ). He'll thank you for your informations but tell you that he already sent a patrol of elite Koada'Dal in the castle this morning and that they'll deal with the problem. He doesn't seem concerned by the fact none of them returned or sent word yet.
- Investigate the castle. The digging gnolls are to the right when entering... And the "elite" Koada'dal were slaughtered. You'll get jumped by a group of gnolls, defeat them.
- Kill the dig master, Grrosh.
- Follow the Rockpaw lookout who fled the confrontation. He ran towards the beach entrance (978, -22, -834 ). You'll be ambushed on the way.
- Kill the lookout on the beach, to the east
- Return to Colonel Belaridonis who is just now starting to have doubts... You'll be able to tell him that the Koada'Dal were all killed, that you took care of the whole problem, and that he should hurry to retrieve the bodies and send word to the families for the burrial, before the inhabitants of the castle return...
- Return to Jendan who will give you some more of the cure you helped creating for his sister. She's running short on some herbs.
- Take the Tunare Growth Elixir to Trelly near Baubbleshire.