If you own the Age of Discovery expansion, you can create a Beastlord.
Beastlords are a hybrid scout type working with an animal pet names warder. They use mail armor, brawler weapons and scout raws for spells. They can use ranged weapons but neither bows nor poisons.
You can copy-paste my in-game FAQ in an ingame notebook from this page (right click and save as, open the file, open a notebook ingame, copy all, paste all, add title and voilà)
Warders: types and taming
Starting warder
Each race starts with a different warder. Starting warders are (compiled by Eveningsong):
- Arasai - bat
- Barbarian - canine (wolf)
- Dark Elf - bat
- Dwarf - bear
- Erudite - feline (tiger)
- Fae - avian (hawk)
- Freeblood - bat
- Froglok - aquatic (crocodile)
- Gnome - bear
- Half-elves - canine (wolf)
- Halfling - canine (wolf)
- High Elf - avian (hawk)
- Human - avian (hawk)
- Iksar - reptile (chokodai)
- Kerran - feline (tiger)
- Ogre - bear
- Ratonga - feline (tiger)
- Sarnak - reptile (chokodai)
- Troll - aquatic (crocodile)
- Wood Elf - canine (wolf)
Taming a warder
At level 10, BL can start taming new warders. To tame a warder you'll need to:
- launch your special BL vision (first AA in animist) to see if the mob you want to tame is tamable
- cancel your current warder
- attack the mob and bring it to 50%
- use the ability "cheap shot" to stun it a little
- use the ability "tame warder" which takes a very long time to cast
- at 75% of the bar, you can use the ability "stare down" that stuns the mob once more so you have less chance to have your casting interupted. Stare Down should be cast whilst Tame Warder is casting
- When "tame warder" succeeds, you'll gain a new ability "summon warder: type-of-warder"
This allows you to gain access to a new family of Warder. If you already have a warder of this family, you'll just update the appearance of your warder
Warder Families
There are 16 families : 12 normal and 4 exotic. The 12 normal can be tamed at level 10 if you find the right mob. Exotic families are unknown.
Pets are either offensive or defensive types. Here is the list compiled by Niami.
You'll find an exhaustive list of all warders appearances on EQ2 Wire.
- reptile (offensive): serpents, lizards
- rodent (offensive): rats, armadillos, beaver, badger
- bat (offensive): bats
- feline (offensive): tigers, cats, feral bloodstripe tigers (Kerra Isle)
- canine (offensive): wolves, dogs
- avian (offensive): vulrich, falcons
- amphibian (offensive): turtle, frogs
- bovid (defensive): dear, cow, sheep, camel
- bear (defensive): bears (white in Everfrost)
- simian (defensive): gorillas, monkey (MoY)
- aquatic (defensive): crocodiles, crab
- boar (defensive): pigs
You can name your pet by doing right-click and pet options on it.
Exotic warders can be tamed when using the AA "tame exotic warder". Exotic warders found so far are (thanks to Solisnight for the list):
Summon Warder: Dire (offensive)
- Crageye Stalkers
- Darkpaw Pouncers
- Dire Ravagers
- Mutated Pigs (Temple Street)
- Sabertooth scuffler (Fens)
- Hulking Brute + Tundra Beast (Kylong) (Thanks Xexx)
- warslik prowlers
- Yeti (Icy Keep)
- Dire bear (Eastern Wastes)
Summon Warder: Enchanted (offensive)
- Feral lasher (Enchanted Lands)
- A wrathful hellhound (Unrest)
Summon Warder: Drake (offensive)
- Fae Drake invoker (LFay)
- Jarsath wastes drakes
Summon Warder: Mystical (Defensive)
- A Saltar abomination (Fearrott)
The CE Warboar is a unique appearance but it uses existing abilities and progression. The benefit is that you get an extra warder, and can have the same warder with two specs.
Pet AA and Affinity
You can see the stats of your pet on your personna window, in a new window called "pet". A drop down to the top right allows you to select the type of pet. You'll see there the name of the pet (defined in "pet options") and the family of the pet. The current appearance of the pet shows in the window.
Above the pet appearance is a bar, which shows your affinity. Levelling your affinity allows you to reach the grandmaster rank for this pet family. This becomes available only at level 30+
Affinity is levelled through fighting with your pet.
Below the pet image, you'll see the spell icons of this family of warder.
When you click "stats" while on warder window, it'll open the warder stats.
Note: for those not familiar with the pet bar, the green is health, blue is power and yellow is threat.
You can also gain AA for your pet. Those AA are located in a new AA tab, to the right of all AA tabs. A drop down allows you to select the family.
You gain one AA every 2 levels from 22 to 90. It doesn't use your own AA pool. When you get one point, you can put one point in each warder tab, you don't have to choose a couple warders to go with only.
Those AA allows you to modify the skills of your pet. You'll find a raw list below. actual damages and buff vary with pet affinity.
Pet skills
- Amphibian :
- Poison secretions : direct poison damage + noxious debuff
- amphibian consumption : direct poison damage + small pet heal
- Noxious emission : direct group poison damage + deflection, parry, defense debuff
- Leaping Lurge : direct crushing damage
- Aquatic :
- Aquatic Regeneration : group heal
- Crushing force : crushing group DOT
- Impenetrable Hide : deflection, parry and defense group buff (short duration)
- Wild snapping : direct crushing group damage
- Avian :
- Bird's Eye : chance to hit with a weapon buff for group (11%, short duration)
- Swarming Dive : direct group piercing damage
- Sky's Restoration : group heal
- Vicious Talons : Piercing group DOT
- Bat :
- Moonlight Dive : direct piercing damage
- Piercing Fangs : direct group piercing damage + arcane debuff
- Sonic Precision : crit bonus buff for group (8%)
- Sonic Shriek : Piercing group DOT
- Bear :
- Crushing Paws : Crushing DOT
- Hibernating Restoration : group heal
- Fierce Growl : physical mitigation group buff (short duration)
- Maul : direct piercing group damage
- Boar :
- Feral Consumption : direct piercing damage + small pet heal
- Frenzied Feeding : group heal
- Rampage : piercing DOT
- Wild Charge : direct crushing damage + attack speed debuff
- Bovid :
- Crushing Hooves : crushing DOT
- Nurturing Presence : increases healing received by group (7%)
- Territorial Regeneration : group heal
- Weighted Charge : direct crushing group damage
- Canine :
- Charging bite : direct piercing damage
- Crushing Maw : direct crushing damage + physical debuff
- Moon's Howl : direct piercing group damage + slow (22%)
- Vicious Charge : crushing group DOT
- Feline :
- Batter : direct crushing group damage
- Feast : direct piercing damage + small pet heal
- Feline Nurturing : group heal
- Throat Bite : piercing group DOT
- Reptile :
- Debilitating Venom : direct poison group damage + noxious debuff
- Poisonous Fangs : poison group DOT
- Reptilian Vigor : potency group buff (11%)
- Venom Spray : direct poison group damage
- Rodent :
- Ankle Bite : direct piercing damage + slow (30%)
- Consume Flesh : direct piercing damage + small pet heal
- Rabid Bite : direct piercing damage
- Rabies : disease DOT
- Simian :
- Furious Swipe : slashing DOT
- Simian Restoration : group heal
- Simian Siphon : direct slashing damage + small pet heal
- Spinning attack : direct slashing group damage
- Dire (Exotic)
- Enhance: UncontrolledRampage : Group Crushing + decrease mit vs all dmg
- Enhance: Dire Drain : DD crushing + pet heal
- Enhance: Savage Mauling : DD crushing + decrease mit vs all dmg
- Enhance: Crazed Roar : DD mental
- Drake (Exotic)
- Enhance: Wing Beat : DD crushing
- Enhance: Fire Breath : Group heat + group dot
- Enhance: Draconic Flames : Group heat + decrease mit vs elemental
- Enhance: Draconic Alarcrity : Group buff increase multi attack
- Enchanted (Exotic)
- Enhance: Enchanted Eyes : DD magic + pet heal
- Enhance: Magical Pyre : DD magic + decrease mit vs arcane
- Enhance: Arcane Affliction : DD magic + DOT
- Enhance: Mystic Burst : DD magic
- Mystical (Exotic)
- Enhance: Mental Intrusion : Group mental + decrease DPS
- Enhance: Mental Blast : DD mental
- Enhance: Psionic Destruction : Group mental + DOT
- Enhance: Psychic Assault : DD mental + decrease multi
When your pet reachs grandmaster level, you'll gain a new level 30 Primal Ability. Those abilities are not using the same primal slot. Here is the list:
You can use the primal with any warder active, not specifically the one who gave it to you.
Noxious Grasp | AMPHIBIAN - Feral Primal : uses 50 savagery, direct poison damage, teleport target to you. Varies with savagery and feral rampage level. |
Silent Talon | AVIAN - Feral Primal : uses 50 savagery, must be in stealth, direct piercing damage+ piercing dot. Varies with savagery and feral rampage level. |
Sonic Screech | BAT - Feral Primal : uses 50 savagery, must be in stealth, direct piercing AoE damage. Varies with savagery and feral rampage level. |
Savage Ravaging | CANINE - Feral Primal : uses 50 savagery, must be flanking or behind, direct piercing damage. Varies with savagery and feral rampage level. |
Shadow Leap | FELINE - Feral Primal 1: uses 50 savagery, must be in stealth, direct melee damage. Varies with savagery and feral rampage level. |
Venom Fangs | REPTILE - Feral Primal 2: uses 50 savagery, must be flanking or behind, direct piercing damage, multi-attack self buff. Varies with savagery and feral rampage level. |
Brutal Beatdown | DIRE - Feral Primal : uses 25 savagery - savagery level 4 required, direct crushing damage. Varies with savagery and feral rampage level. |
Draconic Breath | DRAKE - Feral Primal : uses 25 savagery - savagery level 4 required, direct AoE heat damage. Varies with savagery and feral rampage level. |
Courageous Scarring | AQUATIC - Spiritual Primal 3: uses 50 savagery, direct melee group damage, group mitigation buff. Varies with savagery and spirituality level. |
Ferocious Roar | BEAR - Spiritual Primal 2: uses 50 savagery, weapon damage bonus group buff. Varies with savagery and spirituality level. |
Wild Goring | BOAR - Spiritual Primal 3: uses 50 savagery, melee group damage, multi-attack group buff. Varies with savagery and spirituality level. |
Energizing Assault | BOVID - Spiritual Primal 1: uses 50 savagery, direct melee group damage, group power regen. Varies with savagery and spirituality level. |
Rapid Flurry | RODENT - Spiritual Primal : uses 50 savagery, direct melee group damage, group attack speed buff. Varies with savagery and spirituality level. |
Grinning Onslaught | SIMIAN - Spiritual Primal : uses 50 savagery, direct melee group damage, reduces power cost of abilities group buff. Varies with savagery and spirituality level. |
Enchanted Barrier | ENCHANTED - Spiritual Primal : uses 50 savagery - savagery level 4 required, reduced damage recieved by the group, group power regen. Varies with savagery and spirituality level. |
Astral Soulsiphon | MYSTICAL - Spiritual Primal : uses 50 savagery - savagery level 4 required, direct melee group damage, group power regen. Varies with savagery and spirituality level. |
Beastlord bar
Making the bar show
There is a special hotkey bar for BL. Typing /togglebeastlordwindow will make it show (you may want to make a macro with that somewhere).
There is a regular window that cannot be modified and a minimized window with less fluff that can be resized (right-click and maximize/minimize). You can set a key to toggle the window in options (no default key)
BL bar as seen below has been splited in two parts, the "abilities" part below, and the savagery bar above.
To toggle your savagery bar, type /togglesavagerywindow .
What it represents
Bottom bar is the BL window.
- To the left are buttons for "advantages"
- In the middle is a paw that represents weaknesses. You'll see the same paw flashing on your screen when a weakness is active.
- To the right are buttons for "Primal tactics".
The bar above is for showing "savagery".
To set an ability in a square, right-click the square (starting from the left) and the ability you can put in it will show just above the square. Click it and voilà, your ability is in place. You can also drag and drop them from the knowledge book but you'll have to find the right spot to drop them in. Each square will, in the end, have several abilities that an go in it (it's a family of abilities)
Your warders work in the same way. A warder family icon on your regular hotkeys can be right-clicked to show a drop down of all the families you tamed.
Beastlord special abilities
Weakness and Advantages
At level 18, you'll be able to start using advantages. To use an advantage, you need to be using a stance (feral stance at 18, spritual stance at 30).
When you're fighting a mob with your pet, a blue paw will flash on your screen (you can move the paw in a corner while it shows).
This blue paw is telling you that your warder spotted a weakness in the mob and that you can use an advantage on it.
So, your blue paw is active, what to do? click an "advantage". Those are the buttons on the left size of the bar. Some are temporary buffs, other are direct damages or dots. You'll have to be close to the mob to use some of them.
Advantages currently share the same reuse timer (0.5s)
Savagery and Primal Tactics
At level 20, you'll gain the ability to use Primal Tactics. Those are combination of moves you do with your pet, and show in the right side of the BL bar.
When you use an advantage, the bar above those will start to fill in red. This is your savagery gain. Your advantages will up the bar by 20%, but the savagery decays over time. Some AA allow you to lessen the decay.
When your not in combat or switch stances, the savagery will decay faster.
You can raise your savagery up to 500% (bar is 100%, each time the bar fills up, you'll gain a point in savagery (shown in the blue dot above). When your bar is filled up, you can use one of the primal tactics that are to the right of the bar. Your primal tactics don't all use the same % of savagery.
So in short, while in combat:
- spot weaknesses (blue paw)
- hit an advantage (left size of the bar) to fill up your savagery (red bar above)
- when savagery is filled up, use a primal tactic (right size of the bar)
- If using feral tactics: this will launch a temporary buff called "feral rampage" which will allow more efficiency to your next feral primal if you launch it while buff is active. Savagery decays faster while in feral rampage
- If using spiritual tactics: this will launch a temporary buff called "spirituality" which will allow more efficiency to your next feral primal if you launch it while buff is active. Savagery decays faster while in spirituality
At level 30, you'll get another stance named "Spiritual stance" which brings in a whole new set of advantages and primals.
Beastlords by level
The beastlords change a lot with the level, so I'll put here at what level one gets new stuff.
- Level 10 : Tame Warder - ability to tame regular warders
- Level 18 : Weakness & Feral Advantages - When attacking with warder, you'll see a blue paw. While active, you can use one of your feral advantages (left part of BL bar). You'll need to have your feral stance active.
- Level 20 : Savagery & Feral Tactics - using an advantage will up your savagery bar. Enough savagery will allow to launch a Feral Primal Tactic (right part of BL bar)
- Level 25 : Feral stance updated, you'll start to gain savagery when using one of your regular abilities
- Level 30 : Spiritual Stance, Spiritual advantages and spiritual primals - You gain another stance, which is a healing stance. Launch it and then right click your advantages and primals to set them to spiritual advantages and primals.
- Level 31 : pet levelling : you're pet will start to level from apprentice to grandmaster when you use primal tactics. You gain some more spiritual abilities.
- Level 82 : with 31 specialization points, you'll be able to chose a first primal tactic in your Warder Specializations. Those primal tactics go in 5th or 6th primal slot.
Beastlord Quests
Some quests are specific to Beastlords. They'll reward you with specialization points and give you beastlord lore.
- Spiritual Bonding (Level 30) - NPC Shilah Mar (Butcherblock -771, 100, -519)
- Unnatural Life (Level 40) - NPC Shilah Mar (Steamfont -493, 124, 578 )
- Footsteps in the Sands (Level 50) - NPC Shilah Mar (SS)
- Islands in the Sky (Level 60) - NPC Shilah Mar (Tenebrous Tangle -29, 20, 245)
- Perils of Kylong (Level 70) - NPC Shilah Mar (Kylong Plains 800, 10, 137)
- Worlds Apart (Level 80) - NPC Shilah Mar (Sundered Frontier 2051, -236, 2684)
Beastlords trainers
Beastlords trainers are selling fluff spells but also an usefull one, "Singular Focus" which will prevent your auto-attacks to hit several targets.
- Freeport: Keetra Morrow at -235, -55, 6 - Seafarer's Roost, East Freeport
- Gorowyn: Keetra Morrow at 2585, 87, 1325 - Dragon's Anchor platform
- Kelethin: Lythe Dur'gun at 291, 74, 469 - Sylvan Hunters
- Neriak: Stavia T'per at -467, 30, 92 - Ebon Mask, Cristanos Plaza
- New Halas: Keetra Morrow at -62, 139, 278 - White Lodge, New Halas
- Qeynos: Kashi Schoj at 663, 11, -390 - Eldarr Tree, Eldarr Grove.
You'll be able to see Beastlord skills in the skill and spell list here.