Spell Name Level Description Apprentice Journeyman Adept Expert Master Grandmaster French Translation Remplacements
Singular Focus 1 Prevents any effect that causes the caster's auto-attack to strike multiple targets               N/A
Tracking 1 Shows nearby targets and gives a waypoint to a selected one.             Pister N/A
Summon Warder 1 Summons a warder to assist you. There are 12 families of regular warders and 4 families of exotic warders               N/A
Spiritshroud 1 Stealth               N/A
Quick Swipe 1 Direct melee damage + DPS/attack speed debuff               7
Rush 2 Five successive melee attacks               8
Glacial Lance 3 Ranged direct cold damage               9
Cheap Shot 4 2 second stun that lasts for an additional 2 seconds on no- or down-arrow mobs.             Coup Bas N/A
Pathfinding 4 16% out of combat group movement speed buff.             Orientation N/A
Lucky Break 5 Heroic Opportunity starter.             Coup de Veine N/A
Spinechiller blood 5 Poison damage + poison dot               11
Evade 6 Single target threat decrease.             Esquiver 18
Sharpened Claws 6 Direct piercing damage + 1 triggered piercing damage               N/A
Vine net 6 Snare + elemental/noxious debuff               16
Quick Swipe II 7 Direct melee damage + DPS/attack speed debuff               1/12
Rush II 8 Five successive melee attacks               2/13
Glacial Lance II 9 Ranged direct cold damage               3/14
Shrink Warder 10 Shrink the size of the warder by 35%.               N/A
Call Warder 10 Teleports beastlord's wareder to beastlord.               N/A
Stare Down 10 Stuns tamable target if under 50% health               N/A
Tame Warder 10 Tames a new warder. If of a new family, grants the spell "summon warder: <family>". If known family, updates the warder appearance               N/A
Tame Insect Warder 10 Tames a new warder of the insect family. If of a new family, grants the spell "summon warder: <family>". If known family, updates the warder appearance               N/A
Spinechiller blood II 11 Poison damage + poison dot               5/17
Quick Swipe III 12 Direct melee damage + DPS/attack speed debuff               7/22
Rush III 13 Five successive melee attacks               8/23
Glacial Lance III 14 Ranged direct cold damage               9/24
Feral Stance 15 Feral Stance: allows to use feral primals and advantages. Evolves with level: self DPS buff, self weapons skill buff, adds savagery when casting regular abilities and primals will activate feral rampage.               N/A
Vine net II 16 Snare + elemental/noxious debuff               6/26
Spinechiller Blood III 17 Poison damage + poison dot               11/27
Evade II 18 Single target threat decrease.               6/32
Furry of Claw 18 Feral advantage 1: +20 savagery, 3 successive melee attacks. Must have weakness active               N/A
Callous Ferocity 19 Feral advantage 2: +20 savagery, chance of multi-attack. Must have weakness active               N/A
Eyes of the True Spirit 20 Fills the beastlord's eye with a blue glow               N/A
Claw of Khati Sha 20 Feral Primal 1: uses 50 savagery, direct melee damage. Varies with savagery and feral rampage level.               N/A
Shalih Mar's Mandate 20 Feral Primal 2: uses 50 savagery, direct melee damage, potency buff. Varies with savagery and feral rampage level.               N/A
Shiverback Endemic 21 Feral advantage 3: +20 savagery, direct cold damage + cold dot. Must have weakness active               N/A
Glacial Roar 22 Feral advantage 4: +20 savagery, direct cold group damage. Must have weakness active               N/A
Quick Swipe IV 22 Direct melee damage + DPS/attack speed debuff               12/32
Rush IV 23 Five successive melee attacks               13/33
Glacial Lance IV 24 Ranged direct cold damage               14/34
Escape 25 Teleport group to safe location.             Echapper N/A
Truespirit Venom 25 Feral Primal 3: uses 50 savagery, direct poison damage + poison dot. Varies with savagery and feral rampage level.               N/A
Luclin's Pain 25 Feral Primal 4: uses 50 savagery, direct cold AE damage. Varies with savagery and feral rampage level.               N/A
Vine net III 26 Snare + elemental/noxious debuff               16/36
Spinechiller Blood IV 27 Poison damage + poison dot               17/37
Chilling Claws 28 Group buff: on combat or spell hit, procs cold damage               38
Savage Ruin 29 Self buff: on combat or spell hit, procs slashing damage               39
Spiritual Stance 30 Spiritual Stance: allows to use spiritual primals and advantages. Evolves with level: self avoidance buff, self parry/defense/deflection buff, self elemental/toxic/arcane mitig buff, self armor effectiveness vs physical buff, adds savagery when casting regular abilities and primals will activate spirituality.               N/A
Astral Ravaging 30 Spiritual advantage : +20 savagery, direct melee group damage, group heal. Must have weakness active               N/A
Restoration of Marisha Kur 30 Spiritual Primal 1: uses 50 savagery, direct melee group damage, group heal. Varies with savagery and spirituality level.               N/A
Chillbarrier 30 Spiritual Primal 2: uses 50 savagery, group ward. Varies with savagery and spirituality level.               N/A
Noxious Grasp 30 AMPHIBIAN - Feral Primal 2: uses 50 savagery, direct poison damage, teleport target to you. Varies with savagery and feral rampage level.                
Silent Talon 30 AVIAN - Feral Primal 3: uses 50 savagery, must be in stealth, direct piercing damage+ piercing dot. Varies with savagery and feral rampage level.                
Sonic Screech 30 BAT - Feral Primal 4: uses 50 savagery, must be in stealth, direct piercing AoE damage. Varies with savagery and feral rampage level.                
Savage Ravaging 30 CANINE - Feral Primal 4: uses 50 savagery, must be flanking or behind, direct piercing damage. Varies with savagery and feral rampage level.                
Shadow Leap 30 FELINE - Feral Primal 1: uses 50 savagery, must be in stealth, direct melee damage. Varies with savagery and feral rampage level.               N/A
Salivary Excretion 30 INSECT - Feral Primal : uses 50 savagery, must be in flanking or behind, direct poison damage, attack speed and DPS buff. Varies with savagery and feral rampage level.                
Venom Fangs 30 REPTILE - Feral Primal 2: uses 50 savagery, must be flanking or behind, direct piercing damage, multi-attack self buff. Varies with savagery and feral rampage level.               N/A
Brutal Beatdown 30 DIRE - Feral Primal 6: uses 25 savagery - savagery level 4 required, direct crushing damage. Varies with savagery and feral rampage level.               N/A
Draconic Breath 30 DRAKE - Feral Primal 5: uses 25 savagery - savagery level 4 required, direct AoE heat damage. Varies with savagery and feral rampage level.               N/A
Courageous Scarring 30 AQUATIC - Spiritual Primal 3: uses 50 savagery, direct melee group damage, group mitigation buff. Varies with savagery and spirituality level.               N/A
Ferocious Roar 30 BEAR - Spiritual Primal 2: uses 50 savagery, weapon damage bonus group buff. Varies with savagery and spirituality level.               N/A
Wild Goring 30 BOAR - Spiritual Primal 3: uses 50 savagery, melee group damage, multi-attack group buff. Varies with savagery and spirituality level.               N/A
Energizing Assault 30 BOVID - Spiritual Primal 1: uses 50 savagery, direct melee group damage, group power regen. Varies with savagery and spirituality level.               N/A
Rapid Flurry 30 RODENT - Spiritual Primal 1: uses 50 savagery, direct melee group damage, group attack speed buff. Varies with savagery and spirituality level.               N/A
Grinning Onslaught 30 SIMIAN - Spiritual Primal 4: uses 50 savagery, direct melee group damage, reduces power cost of abilities group buff. Varies with savagery and spirituality level.               N/A
Enchanted Barrier 30 ENCHANTED - Spiritual Primal 5: uses 50 savagery - savagery level 4 required, reduced damage recieved by the group, group power regen. Varies with savagery and spirituality level.               N/A
Astral Soulsiphon 30 MYSTICAL - Spiritual Primal 6: uses 50 savagery - savagery level 4 required, direct melee group damage, group power regen. Varies with savagery and spirituality level.               N/A
Frigid Fortification 31 Spiritual advantage 2: +20 savagery, group ward. Must have weakness active               N/A
Bestial Vehemence 32 Spiritual advantage 3: +20 savagery, direct melee group damage, group potency buff. Must have weakness active               N/A
Evade III 32 Single target threat decrease.               18/46
Quick Swipe V 32 Direct melee damage + DPS/attack speed debuff               22/42
Rush V 33 Five successive melee attacks               23/43
Savage Resilience 33 Spiritual advantage 4: +20 savagery, direct melee group damage, reduces damage done to group, group heal over time. Must have weakness active               N/A
Glacial Lance V 34 Ranged direct cold damage               24/44
Kaldrahir's Leadership 35 Spiritual Primal 3: uses 50 savagery, direct melee group damage, potency group buff. Varies with savagery and spirituality level.               N/A
U'lla's Resolution 35 Spiritual Primal 4: uses 50 savagery, direct melee group damage, reduces damage done to group, group heal over time. Varies with savagery and spirituality level.               N/A
Vine net IV 36 Snare + elemental/noxious debuff               26/46
Spinechiller Blood V 37 Poison damage + poison dot               27/47
Chilling Claws II 38 Group buff: on combat or spell hit, procs cold damage               28/48
Savage Ruin II 39 Self buff: on combat or spell hit, procs slashing damage               29/49
Hand of the True Spirit 40 Covers the beatslord's hand with power               N/A
Feral Rending 41 Feral advantage 1: +20 savagery, direct melee damage. Must have weakness active. Must be flanking of behind               N/A
Quick Swipe VI 42 Direct melee damage + DPS/attack speed debuff               32/52
Rush VI 43 Five successive melee attacks               33/53
Glacial Lance VI 44 Ranged direct cold damage               34/54
Evade IV 46 Single target threat decrease.               32/60
Vine Net V 46 Snare + elemental/noxious debuff               36/56
Spinechiller Blood VI 47 Poison damage + poison dot               37/57
Chilling Claws III 48 Group buff: on combat or spell hit, procs cold damage               38/58
Savage Ruin III 49 Self buff: on combat or spell hit, procs slashing damage               39/59
Visage of the True Spirit 50 Shrouds the beastlord's warder in the essence of the truespirits (warder becomes ghostly)               N/A
Hawk Eye 51 Feral advantage 2: +20 savagery, self crit bonus buff. Must have weakness active               N/A
Spiritual Feast 51 Spiritual advantage 1: +20 savagery, direct melee group damage, group power regen. Must have weakness active               N/A
Quick Swipe VII 52 Direct melee damage + DPS/attack speed debuff               42/62
Rush VII 53 Five successive melee attacks               43/63
Glacial Lance VII 54 Ranged direct cold damage               44/64
Vine Net VI 56 Snare + elemental/noxious debuff               46/66
Spinechiller Blood VII 57 Poison damage + poison dot               47/67
Chilling Claws IV 58 Group buff: on combat or spell hit, procs cold damage               48/68
Savage Ruin IV 59 Self buff: on combat or spell hit, procs slashing damage               49/69
Evade V 60 Single target threat decrease.               46/73
Neurotoxic Venom 61 Feral advantage 3: +20 savagery, direct poison damage + poison dot. Must have weakness active. Must be flanking or behind               N/A
Truespirit claws 61 Spiritual advantage 2: +20 savagery, multi-attack group buff. Must have weakness active               N/A
Quick Swipe VIII 62 Direct melee damage + DPS/attack speed debuff               52/72
Rush VIII 63 Five successive melee attacks               53/73
Glacial Lance VIII 64 Ranged direct cold damage               54/74
Vine Net VII 66 Snare + elemental/noxious debuff               56/76
Spinechiller Blood VIII 67 Poison damage + poison dot               57/77
Chilling Claws V 68 Group buff: on combat or spell hit, procs cold damage               58/78
Savage Ruin V 69 Self buff: on combat or spell hit, procs slashing damage               59/79
Feral Pounce 71 Feral advantage 4: +20 savagery, direct melee group damage. Must have weakness active. Must be in stealth               N/A
Noxious Assault 71 Spiritual advantage 3: +20 savagery, direct poison group damage, crit bonus group buff. Must have weakness active               N/A
Quick Swipe IX 72 Direct melee damage + DPS/attack speed debuff               62/82
Evade VI 73 Single target threat decrease.               60/83
Rush IX 73 Five successive melee attacks               63/83
Glacial Lance IX 74 Ranged direct cold damage               64/84
Vine Net VIII 76 Snare + elemental/noxious debuff               66/86
Spinechiller Blood IX 77 Poison damage + poison dot               67/87
Chilling Claws VI 78 Group buff: on combat or spell hit, procs cold damage               68/88
Savage Ruin VI 79 Self buff: on combat or spell hit, procs slashing damage               69/89
Beastsoul 81 Spiritual advantage 4: +20 savagery, direct melee group damage, attack speed/DPS group buff. Must have weakness active               N/A
Quick Swipe X 82 Direct melee damage + DPS/attack speed debuff               72/92
Evade VII 83 Single target threat decrease.               73/93
Rush X 83 Five successive melee attacks               73/93
Glacial Lance X 84 Ranged direct cold damage               74/94
Vine Net IX 86 Snare + elemental/noxious debuff               76/
Spinechiller Blood X 87 Poison damage + poison dot               77/
Chilling Claws VII 88 Group buff: on combat or spell hit, procs cold damage               78/
Savage Ruin VII 89 Self buff: on combat or spell hit, procs slashing damage               79/
Quick Swipe XI 92 Direct melee damage + DPS/attack speed debuff               82/
Evade VIII 93 Single target threat decrease.               83/
Rush XI 93 Five successive melee attacks               83/
Glacial Lance XI 94 Ranged direct cold damage               84/